นอกเหนือจากการเปิดตัวและประกาศความคืบหน้าใหม่ ๆ แล้ว ในงาน Gamescom Opening Night Live 2021 ก็จะมีพิธีประกาศรางวัลให้กับเกมในสาขาต่าง ๆ ด้วยเช่นกัน
.
โดยการประกาศรางวัลนี้ ก็น่าสนใจว่าจะประกอบไปด้วยเกมที่ยังไม่ได้วางจำหน่ายแทบทั้งสิ้น ตัวอย่างเช่น Elden Ring, Far Cry 6, Tales of Arise หรือ The Dark Pictures Anthology: House of Ashes ทำให้มีความเป็นไปได้สูงว่าเกมเหล่านี้ ก็เป็นหนึ่งในคิวที่จะมีการเปิดเผยข้อมูลเพิ่มเติมออกมาในระหว่างงาน
.
สำหรับสาขาและเกมที่เข้าชิงทั้งหมด มีดังต่อไปนี้
Best Sony PlayStation Game
- Elden Ring (Bandai Namco Entertainment)
- Tales of Arise (Bandai Namco Entertainment)
- The Dark Pictures: House of Ashes (Bandai Namco Entertainment)
Best Microsoft Xbox Game
- Elden Ring (Bandai Namco Entertainment)
- Far Cry 6 (Ubisoft)
- Halo Infinite (Microsoft)
Best Nintendo Switch Game
- Just Dance 2022 (Ubisoft)
- Mario + Rabbids Sparks of Hope (Ubisoft)
Best PC Game
- Age of Empires IV (Microsoft)
- Elden Ring (Bandai Namco Entertainment)
- Syberia: The World Before (astragon Entertainment)
Best Action Adventure Game
- Elden Ring (Bandai Namco Entertainment)
- Mario + Rabbids Sparks of Hope (Ubisoft)
- Syberia: The World Before (astragon Entertainment)
Best Action Game
- Far Cry 6 (Ubisoft)
- Halo Infinite (Microsoft)
- Tom Clancy's Rainbow Six Extraction (Ubisoft)
Best Family Game
- Just Dance 2022 (Ubisoft)
- Run Prop, Run! (PlayTogether Studio)
- Super Dungeon Maker (rokaplay)
Best Indie Game
- Dorfromantik (Toukana Interactive)
- Inua (Arte France)
- Lost in Random (Electronic Arts)
Best Role Playing Game
- Elden Ring (Bandai Namco Entertainment)
- Encased (Koch Media)
- Tales of Arise (Bandai Namco Entertainment)
Best Simulation Game
- Climber: Sky is the Limit (Art Games Studio)
- Farming Simulator 22 (astragon Entertainment)
- (เกมที่ยังไม่เปิดเผยชื่อ)
Best Sports Game
- Climber: Sky is the Limit (Art Games Studio)
- FIFA 22 (Electronic Arts)
- Riders Republic (Ubisoft)
Best Strategy Game
- Age of Empires IV (Microsoft)
- Company of Heroes 3 (SEGA)
- Mario + Rabbids Sparks of Hope (Ubisoft)
Best Multiplayer Game
- Halo Infinite (Microsoft)
- Riders Republic (Ubisoft)
- The Dark Pictures: House of Ashes (Bandai Namco Entertainment)
Best Ongoing Game
- Apex Legends (Electronic Arts)
- Black Desert Online (Pearl Abyss Corp.)
- Endzone - A World Apart: Prosperity (Assemble Entertainment)
Most Original Game
- Dice Legacy (Koch Media / DESTINYbit)
- Riders Republic (Ubisoft)
- tERRORbane (Whisper Interactive)
.
งาน Gamescom’s Opening Night Live มีกำหนดออกอากาศในวันที่ 26 สิงหาคม ตั้งแต่เวลา 00:01 น. เป็นต้นไป ซึ่งหากมีข่าวคราวความคืบหน้าของเกมใด ๆ ที่น่าสนใจ เราจะมารายงานให้ทราบกันอีกครั้ง
.
ที่มา : https://www.nintendolife.com/news/2021/08/mario_plus_rabbids_sparks_of_hope_snags_three_nominations_at_gamescom_awards_2021
.
#GamingDose #ข่าวเกม #Gamescom2021
同時也有3部Youtube影片,追蹤數超過4萬的網紅Lockon Starfish,也在其Youtube影片中提到,รวมภาพหลุดเกม Battlefield 6 จาก reddit https://www.reddit.com/r/Battlefield6/comments/ner2yu/new_leaks_dropped --------------------------------------...
「infinite limit」的推薦目錄:
- 關於infinite limit 在 GamingDose Facebook 的最佳解答
- 關於infinite limit 在 Taipei Ethereum Meetup Facebook 的最佳解答
- 關於infinite limit 在 和平製品 Paixpro Facebook 的精選貼文
- 關於infinite limit 在 Lockon Starfish Youtube 的精選貼文
- 關於infinite limit 在 Pixel Start Youtube 的最讚貼文
- 關於infinite limit 在 AKaMiKz Youtube 的最讚貼文
- 關於infinite limit 在 On Infinite Limits - calculus - Math Stack Exchange 的評價
- 關於infinite limit 在 Quad definite integral with infinite limit - python - Stack Overflow 的評價
- 關於infinite limit 在 Calculus Infinite Limits xsec(x) as x approaches pi/2 ... - Pinterest 的評價
infinite limit 在 Taipei Ethereum Meetup Facebook 的最佳解答
📜 [專欄新文章] Uniswap v3 Features Explained in Depth
✍️ 田少谷 Shao
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Once again the game-changing DEX 🦄 👑
Image source: https://uniswap.org/blog/uniswap-v3/
Outline
0. Intro1. Uniswap & AMM recap2. Ticks 3. Concentrated liquidity4. Range orders: reversible limit orders5. Impacts of v36. Conclusion
0. Intro
The announcement of Uniswap v3 is no doubt one of the most exciting news in the DeFi place recently 🔥🔥🔥
While most have talked about the impact v3 can potentially bring on the market, seldom explain the delicate implementation techniques to realize all those amazing features, such as concentrated liquidity, limit-order-like range orders, etc.
Since I’ve covered Uniswap v1 & v2 (if you happen to know Mandarin, here are v1 & v2), there’s no reason for me to not cover v3 as well ✅
Thus, this article aims to guide readers through Uniswap v3, based on their official whitepaper and examples made on the announcement page. However, one needs not to be an engineer, as not many codes are involved, nor a math major, as the math involved is definitely taught in your high school, to fully understand the following content 😊😊😊
If you really make it through but still don’t get shxt, feedbacks are welcomed! 🙏
There should be another article focusing on the codebase, so stay tuned and let’s get started with some background noise!
1. Uniswap & AMM recap
Before diving in, we have to first recap the uniqueness of Uniswap and compare it to traditional order book exchanges.
Uniswap v1 & v2 are a kind of AMMs (automated market marker) that follow the constant product equation x * y = k, with x & y stand for the amount of two tokens X and Y in a pool and k as a constant.
Comparing to order book exchanges, AMMs, such as the previous versions of Uniswap, offer quite a distinct user experience:
AMMs have pricing functions that offer the price for the two tokens, which make their users always price takers, while users of order book exchanges can be both makers or takers.
Uniswap as well as most AMMs have infinite liquidity¹, while order book exchanges don’t. The liquidity of Uniswap v1 & v2 is provided throughout the price range [0,∞]².
Uniswap as well as most AMMs have price slippage³ and it’s due to the pricing function, while there isn’t always price slippage on order book exchanges as long as an order is fulfilled within one tick.
In an order book, each price (whether in green or red) is a tick. Image source: https://ftx.com/trade/BTC-PERP
¹ though the price gets worse over time; AMM of constant sum such as mStable does not have infinite liquidity
² the range is in fact [-∞,∞], while a price in most cases won’t be negative
³ AMM of constant sum does not have price slippage
2. Tick
The whole innovation of Uniswap v3 starts from ticks.
For those unfamiliar with what is a tick:
Source: https://www.investopedia.com/terms/t/tick.asp
By slicing the price range [0,∞] into numerous granular ticks, trading on v3 is highly similar to trading on order book exchanges, with only three differences:
The price range of each tick is predefined by the system instead of being proposed by users.
Trades that happen within a tick still follows the pricing function of the AMM, while the equation has to be updated once the price crosses the tick.
Orders can be executed with any price within the price range, instead of being fulfilled at the same one price on order book exchanges.
With the tick design, Uniswap v3 possesses most of the merits of both AMM and an order book exchange! 💯💯💯
So, how is the price range of a tick decided?
This question is actually somewhat related to the tick explanation above: the minimum tick size for stocks trading above 1$ is one cent.
The underlying meaning of a tick size traditionally being one cent is that one cent (1% of 1$) is the basis point of price changes between ticks, ex: 1.02 — 1.01 = 0.1.
Uniswap v3 employs a similar idea: compared to the previous/next price, the price change should always be 0.01% = 1 basis point.
However, notice the difference is that in the traditional basis point, the price change is defined with subtraction, while here in Uniswap it’s division.
This is how price ranges of ticks are decided⁴:
Image source: https://uniswap.org/whitepaper-v3.pdf
With the above equation, the tick/price range can be recorded in the index form [i, i+1], instead of some crazy numbers such as 1.0001¹⁰⁰ = 1.0100496621.
As each price is the multiplication of 1.0001 of the previous price, the price change is always 1.0001 — 1 = 0.0001 = 0.01%.
For example, when i=1, p(1) = 1.0001; when i=2, p(2) = 1.00020001.
p(2) / p(1) = 1.00020001 / 1.0001 = 1.0001
See the connection between the traditional basis point 1 cent (=1% of 1$) and Uniswap v3’s basis point 0.01%?
Image source: https://tenor.com/view/coin-master-cool-gif-19748052
But sir, are prices really granular enough? There are many shitcoins with prices less than 0.000001$. Will such prices be covered as well?
Price range: max & min
To know if an extremely small price is covered or not, we have to figure out the max & min price range of v3 by looking into the spec: there is a int24 tick state variable in UniswapV3Pool.sol.
Image source: https://uniswap.org/whitepaper-v3.pdf
The reason for a signed integer int instead of an uint is that negative power represents prices less than 1 but greater than 0.
24 bits can cover the range between 1.0001 ^ (2²³ — 1) and 1.0001 ^ -(2)²³. Even Google cannot calculate such numbers, so allow me to offer smaller values to have a rough idea of the whole price range:
1.0001 ^ (2¹⁸) = 242,214,459,604.341
1.0001 ^ -(2¹⁷) = 0.000002031888943
I think it’s safe to say that with a int24 the range can cover > 99.99% of the prices of all assets in the universe 👌
⁴ For implementation concern, however, a square root is added to both sides of the equation.
How about finding out which tick does a price belong to?
Tick index from price
The answer to this question is rather easy, as we know that p(i) = 1.0001^i, simply takes a log with base 1.0001 on both sides of the equation⁴:
Image source: https://www.codecogs.com/latex/eqneditor.php
Let’s try this out, say we wanna find out the tick index of 1000000.
Image source: https://ncalculators.com/number-conversion/log-logarithm-calculator.htm
Now, 1.0001¹³⁸¹⁶² = 999,998.678087146. Voila!
⁵ This formula is also slightly modified to fit the real implementation usage.
3. Concentrated liquidity
Now that we know how ticks and price ranges are decided, let’s talk about how orders are executed in a tick, what is concentrated liquidity and how it enables v3 to compete with stablecoin-specialized DEXs (decentralized exchange), such as Curve, by improving the capital efficiency.
Concentrated liquidity means LPs (liquidity providers) can provide liquidity to any price range/tick at their wish, which causes the liquidity to be imbalanced in ticks.
As each tick has a different liquidity depth, the corresponding pricing function x * y = k also won’t be the same!
Each tick has its own liquidity depth. Image source: https://uniswap.org/blog/uniswap-v3/
Mmm… examples are always helpful for abstract descriptions 😂
Say the original pricing function is 100(x) * 1000(y) = 100000(k), with the price of X token 1000 / 100 = 10 and we’re now in the price range [9.08, 11.08].
If the liquidity of the price range [11.08, 13.08] is the same as [9.08, 11.08], we don’t have to modify the pricing function if the price goes from 10 to 11.08, which is the boundary between two ticks.
The price of X is 1052.63 / 95 = 11.08 when the equation is 1052.63 * 95 = 100000.
However, if the liquidity of the price range [11.08, 13.08] is two times that of the current range [9.08, 11.08], balances of x and y should be doubled, which makes the equation become 2105.26 * 220 = 400000, which is (1052.63 * 2) * (110 * 2) = (100000 * 2 * 2).
We can observe the following two points from the above example:
Trades always follow the pricing function x * y = k, while once the price crosses the current price range/tick, the liquidity/equation has to be updated.
√(x * y) = √k = L is how we represent the liquidity, as I say the liquidity of x * y = 400000 is two times the liquidity of x * y = 100000, as √(400000 / 100000) = 2.
What’s more, compared to liquidity on v1 & v2 is always spread across [0,∞], liquidity on v3 can be concentrated within certain price ranges and thus results in higher capital efficiency from traders’ swapping fees!
Let’s say if I provide liquidity in the range [1200, 2800], the capital efficiency will then be 4.24x higher than v2 with the range [0,∞] 😮😮😮 There’s a capital efficiency comparison calculator, make sure to try it out!
Image source: https://uniswap.org/blog/uniswap-v3/
It’s worth noticing that the concept of concentrated liquidity was proposed and already implemented by Kyper, prior to Uniswap, which is called Automated Price Reserve in their case.⁵
⁶ Thanks to Yenwen Feng for the information.
4. Range orders: reversible limit orders
As explained in the above section, LPs of v3 can provide liquidity to any price range/tick at their wish. Depending on the current price and the targeted price range, there are three scenarios:
current price < the targeted price range
current price > the targeted price range
current price belongs to the targeted price range
The first two scenarios are called range orders. They have unique characteristics and are essentially fee-earning reversible limit orders, which will be explained later.
The last case is the exact same liquidity providing mechanism as the previous versions: LPs provide liquidity in both tokens of the same value (= amount * price).
There’s also an identical product to the case: grid trading, a very powerful investment tool for a time of consolidation. Dunno what’s grid trading? Check out Binance’s explanation on this, as this topic won’t be covered!
In fact, LPs of Uniswap v1 & v2 are grid trading with a range of [0,∞] and the entry price as the baseline.
Range orders
To understand range orders, we’d have to first revisit how price is discovered on Uniswap with the equation x * y = k, for x & y stand for the amount of two tokens X and Y and k as a constant.
The price of X compared to Y is y / x, which means how many Y one can get for 1 unit of X, and vice versa the price of Y compared to X is x / y.
For the price of X to go up, y has to increase and x decrease.
With this pricing mechanism in mind, it’s example time!
Say an LP plans to place liquidity in the price range [15.625, 17.313], higher than the current price of X 10, when 100(x) * 1000(y) = 100000(k).
The price of X is 1250 / 80 = 15.625 when the equation is 80 * 1250 = 100000.
The price of X is 1315.789 / 76 = 17.313 when the equation is 76 * 1315.789 = 100000.
If now the price of X reaches 15.625, the only way for the price of X to go even higher is to further increase y and decrease x, which means exchanging a certain amount of X for Y.
Thus, to provide liquidity in the range [15.625, 17.313], an LP needs only to prepare 80 — 76 = 4 of X. If the price exceeds 17.313, all 4 X of the LP is swapped into 1315.789 — 1250 = 65.798 Y, and then the LP has nothing more to do with the pool, as his/her liquidity is drained.
What if the price stays in the range? It’s exactly what LPs would love to see, as they can earn swapping fees for all transactions in the range! Also, the balance of X will swing between [76, 80] and the balance of Y between [1250, 1315.789].
This might not be obvious, but the example above shows an interesting insight: if the liquidity of one token is provided, only when the token becomes more valuable will it be exchanged for the less valuable one.
…wut? 🤔
Remember that if 4 X is provided within [15.625, 17.313], only when the price of X goes up from 15.625 to 17.313 is 4 X gradually swapped into Y, the less valuable one!
What if the price of X drops back immediately after reaching 17.313? As X becomes less valuable, others are going to exchange Y for X.
The below image illustrates the scenario of DAI/USDC pair with a price range of [1.001, 1.002] well: the pool is always composed entirely of one token on both sides of the tick, while in the middle 1.001499⁶ is of both tokens.
Image source: https://uniswap.org/blog/uniswap-v3/
Similarly, to provide liquidity in a price range < current price, an LP has to prepare a certain amount of Y for others to exchange Y for X within the range.
To wrap up such an interesting feature, we know that:
Only one token is required for range orders.
Only when the current price is within the range of the range order can LP earn trading fees. This is the main reason why most people believe LPs of v3 have to monitor the price more actively to maximize their income, which also means that LPs of v3 have become arbitrageurs 🤯
I will be discussing more the impacts of v3 in 5. Impacts of v3.
⁷ 1.001499988 = √(1.0001 * 1.0002) is the geometric mean of 1.0001 and 1.0002. The implication is that the geometric mean of two prices is the average execution price within the range of the two prices.
Reversible limit orders
As the example in the last section demonstrates, if there is 4 X in range [15.625, 17.313], the 4 X will be completely converted into 65.798 Y when the price goes over 17.313.
We all know that a price can stay in a wide range such as [10, 11] for quite some time, while it’s unlikely so in a narrow range such as [15.625, 15.626].
Thus, if an LP provides liquidity in [15.625, 15.626], we can expect that once the price of X goes over 15.625 and immediately also 15.626, and does not drop back, all X are then forever converted into Y.
The concept of having a targeted price and the order will be executed after the price is crossed is exactly the concept of limit orders! The only difference is that if the range of a range order is not narrow enough, it’s highly possible that the conversion of tokens will be reverted once the price falls back to the range.
As price ranges follow the equation p(i) = 1.0001 ^ i, the range can be quite narrow and a range order can thus effectively serve as a limit order:
When i = 27490, 1.0001²⁷⁴⁹⁰ = 15.6248.⁸
When i = 27491, 1.0001²⁷⁴⁹¹ = 15.6264.⁸
A range of 0.0016 is not THAT narrow but can certainly satisfy most limit order use cases!
⁸ As mentioned previously in note #4, there is a square root in the equation of the price and index, thus the numbers here are for explantion only.
5. Impacts of v3
Higher capital efficiency, LPs become arbitrageurs… as v3 has made tons of radical changes, I’d like to summarize my personal takes of the impacts of v3:
Higher capital efficiency makes one of the most frequently considered indices in DeFi: TVL, total value locked, becomes less meaningful, as 1$ on Uniswap v3 might have the same effect as 100$ or even 2000$ on v2.
The ease of spot exchanging between spot exchanges used to be a huge advantage of spot markets over derivative markets. As LPs will take up the role of arbitrageurs and arbitraging is more likely to happen on v3 itself other than between DEXs, this gap is narrowed … to what extent? No idea though.
LP strategies and the aggregation of NFT of Uniswap v3 liquidity token are becoming the blue ocean for new DeFi startups: see Visor and Lixir. In fact, this might be the turning point for both DeFi and NFT: the two main reasons of blockchain going mainstream now come to the alignment of interest: solving the $$ problem 😏😏😏
In the right venue, which means a place where transaction fees are low enough, such as Optimism, we might see Algo trading firms coming in to share the market of designing LP strategies on Uniswap v3, as I believe Algo trading is way stronger than on-chain strategies or DAO voting to add liquidity that sort of thing.
After reading this article by Parsec.finance: The Dex to Rule Them All, I cannot help but wonder: maybe there is going to be centralized crypto exchanges adopting v3’s approach. The reason is that since orders of LPs in the same tick are executed pro-rata, the endless front-running speeding-competition issue in the Algo trading world, to some degree, is… solved? 🤔
Anyway, personal opinions can be biased and seriously wrong 🙈 I’m merely throwing out a sprat to catch a whale. Having a different voice? Leave your comment down below!
6. Conclusion
That was kinda tough, isn’t it? Glad you make it through here 🥂🥂🥂
There are actually many more details and also a huge section of Oracle yet to be covered. However, since this article is more about features and targeting normal DeFi users, I’ll leave those to the next one; hope there is one 😅
If you have any doubt or find any mistake, please feel free to reach out to me and I’d try to reply AFAP!
Stay tuned and in the meantime let’s wait and see how Uniswap v3 is again pioneering the innovation of DeFi 🌟
Uniswap v3 Features Explained in Depth was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
👏 歡迎轉載分享鼓掌
infinite limit 在 和平製品 Paixpro Facebook 的精選貼文
夸夫追日 Kuafu Running After The Sun
夸夫不停地追尋著自然的極限(太陽),就如同人們現今不停地追求著科技的終極。
是否會有一個結束?或者只是一個又一個的迴圈。
Kuafu relentlessly searched for nature’s limit (the sun), just as modern humans pursue the ultimate technology.
Will there be an end? Or just one infinite loop after another.
#graphicdesign #posterdesign
infinite limit 在 Lockon Starfish Youtube 的精選貼文
รวมภาพหลุดเกม Battlefield 6 จาก reddit
https://www.reddit.com/r/Battlefield6/comments/ner2yu/new_leaks_dropped
----------------------------------------------------
▶️ ติดตามอัพเดตบน Twitter
https://twitter.com/Lockon_starfish
⭐️สำหรับใครที่อยากสนับสนุนช่องนี้ในอีกระดับ (Membership)
https://bit.ly/2Y6AqOr
----------------------------------------------------
ข่าวในตอนนี้
0:00 Intro
0:25 Twitch เปิดหมวดใหม่สำหรับสตรีมชุดว่ายน้ำ?
5:08 Netflix เตรียมเปิดแผนกสำหรับพัฒนาเกม
5:59 RE Infinite Darkness ปล่อยตัวอย่างใหม่+ประกาศวันฉาย
6:45 Resident Evil Village จะมีศัตรูหลากหลายมากกว่านี้
7:52 เผย screenshot หลุดชุดใหม่เกม Battlefield 6
8:39 Pioner เกมแนวเอาตัวรอดสไตร์ STALKER และ Escape from Tarkov
9:41 Lies of P เกมพินอคคิโอสไตร์ Souls-Like
10:44 Nvidia ลดประสิทธิภาพการขุด crypto สำหรับ RTX 3070
11:35 ไว้อาลัยแดคุณเคนทาโร่ มิอุระ (ผู้เขียน Berserk)
13:38 พูดคุยช่วงท้าย
ข่าวเก่า
RE Village ก๊อปการออกแบบจากหนัง? | PS5 เปิดตัวจอยรุ่นใหม่
https://youtu.be/sn8ndqw7mKM
EA ประกาศ Battlefield ใหม่ 2 ภาค? | Sony สร้าง AI เล่นเกมแทนคน
https://youtu.be/eMXUNE5TDJ8
Sony ประกาศทำ Last of Us Remake? | Epic Store ขาดทุนหมื่นล้าน
https://youtu.be/T7koygViI7Y
ปล. รายการนี้ได้แรงบรรดาลใจมาจาก This week in gaming ของช่อง Levelcap
กับสรุปข่าวประจำสัปดาห์ของช่อง gameranx ครับ
แหล่งข่าว
Twitch เปิดหมวดใหม่สำหรับ Hot Tub Streamer - 22 พฤษภาคม 2021
https://kotaku.com/twitch-takes-away-most-popular-hot-tub-streamers-abilit-1846919420
https://kotaku.com/twitch-says-being-seen-as-sexy-isnt-against-the-rules-1846943250
Netflix เตรียมเปิดแผนกสำหรับพัฒนาเกม - 21 พฤษภาคม 2021
https://kotaku.com/report-netflix-looking-to-hire-video-game-executive-1846941429
Resident Evil Infinite Darkness ปล่อยตัวอย่างใหม่พร้อมประกาศวันฉาย - 19 พฤษภาคม 2021
https://www.pcgamer.com/resident-evil-anime-series-is-hitting-netflix-this-july
https://www.gamesradar.com/uk/resident-evil-infinite-darkness-comes-to-netflix-this-july
เผยเบื้องหลัง Resident Evil Village จะมีศัตรูหลากหลายมากกว่านี้ - 21 พฤษภาคม 2021
https://kotaku.com/resident-evil-village-used-to-have-a-lot-more-enemies-1846942329
https://www.polygon.com/22444563/resident-evil-village-pc-mod-lady-dimitrescu-hat-big
เผย screenshot หลุดชุดใหม่เกม Battlefield 6 จะเป็นยุคอนาคตอันใกล้ - 18 พฤษภาคม 2021
https://www.gamesradar.com/uk/battlefield-6-screenshots-leak-shows-more-of-a-tropical-island-and-rocket-launch
Pioner เกมแนวเอาตัวรอดสไตร์ STALKER และ Escape from Tarkov - 20 พฤษภาคม 2021
https://www.pcgamer.com/this-russian-retro-futurist-survival-game-looks-like-stalker-and-tarkovs-alien-baby
Lies of P เกมพินอคคิโอสไตร์ Souls-Like - 19 พฤษภาคม 2021
https://www.polygon.com/22444220/pinocchio-lies-of-p-release-date-soulslike-neowiz
Nvidia ลดประสิทธิภาพการขุด crypto สำหรับ RTX 3070 และ 3080 - 18 พฤษภาคม 2021
https://www.theverge.com/2021/5/18/22441847/nvidia-rtx-3080-3070-ethereum-mining-drivers-limit-cryptocurrency
ผู้เล่น Final Fantasy 14 ออกมายื่นไวอาลัยผู้เขียน Berserk กว่าร้อยคน - 20 พฤษภาคม 2021
https://www.pcgamer.com/final-fantasy-14-players-band-together-to-honour-berserk-creator-kentaro-miura
infinite limit 在 Pixel Start Youtube 的最讚貼文
This video covers all games from 1986 to 2020 in 1080p 60fps
ドラゴンボールの歴代ゲームタイトルを歴史の古い順にまとめた動画です。
👉 Don't Forget : Like 👍 , Share 💌 , Comment 💬
-コメント/高評価/チャンネル登録 おねがいします!
DRAGONBALL History & Evolution
ドラゴンボール ドラゴン大秘境
ドラゴンボール 神龍の謎
ドラゴンボール 大魔王復活
ドラゴンボール3 悟空伝
ドラゴンボールZ 強襲!サイヤ人
ドラゴンボールZ 超サイヤ伝説
ドラゴンボールZIII 烈戦人造人間
ドラゴンボールZ 激闘天下一武道会
ドラゴンボールZ アーケード
ドラゴンボールZ 超武闘伝
ドラゴンボールZ外伝 サイヤ人絶滅計画
ドラゴンボールZ 武勇列伝
ドラゴンボールZ 偉大なる孫悟空伝説
ドラゴンボールZ 悟空飛翔伝
ドラゴンボールZ2 SUPER BATTLE
ドラゴンボールZ V.R.V.S
ドラゴンボールZ 超悟空伝 覚醒編
ドラゴンボールZ Ultimate Battle 22
ドラゴンボールZ 超悟空伝 -突激編-
ドラゴンボールZ 真武闘伝
ドラゴンボールZ 悟空激闘伝
ドラゴンボールZ HYPER DIMENSION
ドラゴンボールZ 偉大なるドラゴンボール伝説
ドラゴンボール FINAL BOUT
ドラゴンボールZ
Dragon Ball Z: Collectible Card Game
ドラゴンボールZ 伝説の超戦士たち
Dragon Ball Z The Legacy of Goku
ドラゴンボールZ2
ドラゴンボール 2003
Dragon Ball Z Taiketsu
ドラゴンボールZ 舞空闘劇
ドラゴンボールZ3
Dragon Ball Z: The Legacy of Goku II
Dragon Ball Z: Buu's Fury
ドラゴンボール アドバンスアドベンチャー
Dragon Ball Z Sagas
ドラゴンボールZ Sparking!
超ドラゴンボールZ
Dragon Ball GT: Transformation
ドラゴンボールZ 舞空烈戦
ドラゴンボールZ Sparking! NEO
ドラゴンボールZ 遥かなる悟空伝説
ドラゴンボールZ Sparking! METEOR
ドラゴンボールZ 真武道会2
ドラゴンボールZ バーストリミット
ドラゴンボールZ インフィニットワールド
ドラゴンボールDS
ドラゴンボール 天下一大冒険
ドラゴンボール レイジングブラスト
ドラゴンボール EVOLUTION
ドラゴンボール改 サイヤ人来襲
ドラゴンボール レイジングブラスト2
ドラゴンボールDS2 突撃!レッドリボン軍
ドラゴンボール タッグバーサス
ドラゴンボールオンライン
ドラゴンボール・アルティメットブラスト
ドラゴンボール ZENKAIバトルロイヤル
ドラゴンボール改 アルティメット武闘伝
Dragon Ball Z For Kinect
ドラゴンボールヒーローズ アルティメットミッション
ドラゴンボールZ BATTLE OF Z
ドラゴンボールヒーローズ アルティメットミッション2
ドラゴンボールZ 超究極武闘伝
ドラゴンボール ゼノバース
ドラゴンボールフュージョンズ
ドラゴンボール ゼノバース2
ドラゴンボールヒーローズ アルティメットミッションX
ドラゴンボール ファイターズ
ドラゴンボール レジェンズ
スーパードラゴンボールヒーローズ
ドラゴンボールZ KAKAROT
Dragon Ball Dragon Daihikyou 1986
Dragon Ball Shenron no Nazo 1986
Dragon Ball 2 Dai Maou Fukkatsu 1988
Dragon Ball 3 Goku Den 1989
Dragon Ball Z Kyoshu! Saiyan 1990
Dragon Ball Z Super Saiya Densetsu 1992
Dragon Ball Z III Ressen Jinzoningen 1992
Dragon Ball Z Gekito Tenkaichi Budokai 1992
Dragon Ball Z arcade 1993
Dragon Ball Z Super Butoden 1993
Dragon Ball Z Gaiden Saiyajin Zetsumetsu Keikaku 1993
Dragon Ball Z Buyu Retsuden 1994
Dragon Ball Z Idainaru Son Gokuu Densetsu 1994
Dragon Ball Z Goku Hishouden 1994
Dragon Ball Z2 Super Battle 1994 arcade
Dragon Ball Z V.R.V.S. 1994 arcade
Dragon Ball Z Super Goku Den — Totsugeki-Hen 1995
Dragon Ball Z Ultimate Battle 22 1995 PS1
Dragon Ball Z: Super Goku Den — Kakusei-Hen 1995
Dragon Ball Z Shin Butoden 1995
Dragon Ball Z Goku Gekitoden 1995
Dragon Ball Z: Hyper Dimension 1996
Dragon Ball Z: The Legend 1996
Dragon Ball GT Final Bout 1997
Dragon Ball Z: Budokai 2002
Dragon Ball Z: Collectible Card Game 2002
Dragon Ball Z: Legendary Super Warriors 2002
Dragon Ball Z The Legacy of Goku 2002
Dragon Ball Z: Budokai 2 2003
Dragon Ball 2003
Dragon Ball Z Taiketsu 2003
Dragon Ball Z Supersonic Warriors 2004
Dragon Ball Z: Budokai 3 2004
Dragon Ball Z: The Legacy of Goku II 2004
Dragon Ball Z: Buu's Fury 2004
Dragon Ball: Advanced Adventure 2004
Dragon Ball Z Sagas 2005
Dragon Ball Z: Budokai Tenkaichi 2005
Super Dragon Ball Z 2005
Dragon Ball GT: Transformation 2005
Dragon Ball Z: Supersonic Warriors 2 2005
Dragon Ball Z: Budokai Tenkaichi 2 2006
Dragon Ball Z: Harukanaru Densetsu 2007
Dragon Ball Z: Budokai Tenkaichi 3 2007
Dragon Ball Z Shin Budokai 2007
Dragon Ball Z: Burst Limit 2008
Dragon Ball Z Infinite World 2008
Dragon Ball: Origins 2008
Dragon Ball: Revenge of King Piccolo 2009
Dragon Ball Raging Blast 2009
Dragon Ball Evolution 2009
Dragon Ball Z Attack of the Saiyans 2009
Dragon Ball: Raging Blast 2 2010
Dragon Ball: Origins 2 2010
Dragon Ball Z Tenkaichi Tag Team 2010
Dragon Ball Online 2010
Dragon Ball Z Ultimate Tenkaichi 2011
Dragon Ball Zenkai Battle Royale 2011
Dragon Ball Kai Ultimate Butoden 2011
Dragon Ball Z For Kinect 2012
Dragon Ball Heroes Ultimate Mission 2013
Dragon Ball Z Battle of Z 2014
Dragon Ball Heroes Ultimate Mission 2 2014
Dragon Ball Z Extreme Butoden 2015
Dragon Ball Xenoverse 2015
Dragon Ball Fusions 2016
Dragon Ball Xenoverse 2 2017
Dragon Ball Heroes Ultimate Mission X 2017
Dragon Ball FighterZ 2018
Dragon Ball Legends 2018
Super Dragon Ball Heroes: World Mission 2019
Dragon Ball Z Kakarot 2020
infinite limit 在 AKaMiKz Youtube 的最讚貼文
Seven Knights X Devil May Cry 4 Collaboration
Seven Knights Korea Server
==========================
*Japan Ver. (No Awaken Form): https://youtu.be/c_WSITwmfDU
==========================
Dante (Awaken)
Passive : Crit on normal attacks. All allies immune to status effect for 2 turns. 1 void shield.
Skill 1 : AOE 80% penetrate physical dmg 3 hits (240% total)
Skill 2 : 4 target 300% physical dmg 1 hit ignore def
Awaken Skill : AOE 250% physical dmg. 50% bonus dmg for each less enemy.
==========================
Vergil (Awaken)
Passive : Damage immunity for 2 turns. Self lethal chance increased by 80%. In Guild Dungeon, increase magic attack by 150%.
Skill 1 : 2 target 300% magical dmg + chance to deal 300% additional magic dmg.
Skill 2 : 3 target 250% magical dmg + crit.
Awaken Skill : 2 target 800% magical dmg + crit.
==========================
Nero
Passive : 5 hit void shield. In abyss tower, 60% increased physical and magical attack to all allies.
Skill 1 : 3 target 150% magical dmg + reduce buff timer by 3 turns.
Skill 2 : 3 target (targets 3 highest attack enemies) 70% magical dmg 3 times (210% total) + crit.
==========================
Lady
Passive : Damage immunity for 2 turns. In infinite tower, 80% increased critical dmg and lethal dmg to all allies.
Skill 1 : AOE 60% physical dmg 2 hits (120% total). Additionally increase enemy CD by 25 seconds.
Skill 2 : 3 target 210% physical dmg 1 hit + penetrate.
==========================
Trish
Passive : Reduce dmg taken by 40%. In infinite tower, 6 hit void shield to all allies.
Skill 1 : AOE 120% physical dmg 1 hit. Additionally increase enemy CD by 25 seconds.
Skill 2 : 3 target 70% physical dmg 2 hits (140% total) + reduce buff timer by 3 turns.
==========================
*Collab heroes can be use Pina to limit break
*Collab heroes can be obtain from Special Shop & Achievement rewards. (Collab Event)
Translation from FB group 7KnightsGame
infinite limit 在 Quad definite integral with infinite limit - python - Stack Overflow 的推薦與評價
... <看更多>
相關內容
infinite limit 在 Calculus Infinite Limits xsec(x) as x approaches pi/2 ... - Pinterest 的推薦與評價
Dec 27, 2014 - Please Subscribe here, thank you!!! https://goo.gl/JQ8NysCalculus Infinite Limits xsec(x) as x approaches pi/2 from the right. ... <看更多>
infinite limit 在 On Infinite Limits - calculus - Math Stack Exchange 的推薦與評價
I am currently learning about infinite limits in Calculus, basically determining the limit of a function as x approaches infinity. ... <看更多>
相關內容